I had wanted to code two separate ‘behind the scenes’ handles for 60fps and 30fps, and add a toggle in the options, but with this way, the game will simply appear the same regardless the fps. I have read this can cause tearing if the fps is out of sync, but I’m sure newer drivers and monitors sync this to where it’s a non-issue. You may notice screen tearing anyway (horizontal line where the screen updates are not sync-ing) as making sure this never happens costs too much processor framerate, so it’ll be our little secret ‘feature’ between us. Pathfinding is simple grid based, as I don’t have time to code in something more complex. The idea is when your character stops, if you’re near an object, a pop up will appear and click that to interact. It’s been a super long time, complete agreement from me / no excuses. Try to break it, like seeing if the character will walk through walls or get stuck… *** end nerd talk, begin informal barks *** still hyped about this game. I may want to retype that but there’s NO TIME GOTTA KEEP MOVING So far as the most common question I’m seeing: House of Tail is still in development. Play hentai games, sex games and adult porn games online on Hentai GO!Play Naruto sex games, One Piece hentai games and pixxx, Bleach porn game, Dragon Ball Z sex and XXX games. Play Naruto hentai games, One Piece sex games, Bleach porn games, Dragon Ball Z xxx games to fuck hot babes like Nami, Nico Robin, Sakura, Ino, Hinata, Rukia, Inoue, Bulma, Android 18, Rangiku and many other hentai girls from anime.
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I have been told the login and other things aren’t working. And I know how silly it seems to post a tech demo, maybe once you see the full game it will seem more neat. I do appreciate all the support and understanding, and for not burning me alive. In theory, this means if you move the character or look at an animation, it will take the same amount of time as it would if the fps were any other number.